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Keep reading to find out more information about these tools, and the full list of all improvements in Unreal Engine 5.2.
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Support for the "notch" at the top of current-generation Mac screens.įor more information, refer to Native Apple Silicon Support for Unreal Editor.Īdditionally, with this update, Unreal Engine Marketplace content for 5.2 is now available for macOS users! In addition, we have made several improvements to the macOS user experience specifically for Apple Silicon devices, including: Apple Silicon users should experience improved performance.
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When you download and install UE 5.2 on your macOS machine, Unreal Editor will automatically choose the binary slice appropriate for your architecture. The build of Unreal Engine distributed through the Epic Games Launcher now includes Universal Binaries for macOS, providing native support for both Apple Silicon (ARM64) and Intel-based (x86-64) macs. Launcher Builds now use Universal Binaries for macOS We've also simplified the Virtual Camera Blueprints.ĭMX now has a simplified Control Console for quicker debugging and control of both physical and virtual fixtures, as well as several UI improvements.ĭownload the new Machine Learning (ML) Deformer Sample Project to see a showcase of full-body character mesh deformations using the ML Deformer system. Stream multiple cameras in a single Editor session. You can now use an iOS native operator app on-stage, which has simplified controls for: Render your camera's inner frustum to a dedicated machine. In your nDisplay clustered setup, you can now use the Rivermax SMPTE 2110 to: When enabled, it replaces the fixed suite of shading models with a more expressive and modular multi-lobe framework that provides a greater range of surface appearances and a wider parameter space from which to work. Substrate is a new way of authoring materials that gives users more control over the look and feel of objects. PCG provides artists and designers the ability to build fast, iterative tools such as buildings or biome generation, up to entire worlds. The Procedural Content Generation Framework (PCG) provides you with the means to create your own procedural content. We continue to focus on making our feature set robust, workflow-friendly, and versatile, while keeping the needs of different sectors in mind.
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The 5.2 release delivers further updates and improvements to facilitate the creation of next-generation, real-time 3D content and experiences. Unreal Engine 5.2 continues to build on the framework and features of 5.0 and 5.1, bringing even more new tools to users. Procedural Content Generation Framework (Experimental)
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